Thursday, November 11, 2010

Animation and Kinetics


The head wasn't as hard as I thought it would be, although it was chaotic to get the shape right at first but in the end it was easier, in the tutorial video, the head is a round smooth one but on mine is a plant pot. What went wrong is that I tried using vertex to mould the round shape instead of using the edge tool. I even considered just creating a sphere and cut out and place it onto the model, but that isn't really the polygon modeling, its more like combining models together so I went for the challenging way. In the end everything was good, I'm happy with the model except for the nose which I am currently dealing with...


At first I struggled with the claws because I wasn't sure how to model it, then I decided model it using the same method as the legs where you bridge in between and extruding the legs.




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