Tuesday, October 18, 2011


And finally the dissertation intention

INTRODUCTION
How do you depict realism in animations?
What makes it believable that the audience gets so attached to the world?
Is it to do with the quality of the graphics represented?
Or could it be the story behind it?
Technology in animation today has come a long way since animation first became popular worldwide. Back in the days, animation was unable to show realistic characters and they were portrayed by caricatures. Although presented as caricatures, many of these animated films were filled with rich storylines which brought characters to life that made them more believable and gave more imaginative spaces for audience.
Since the release of CGI (computer generated images), animators were able to create a virtual world and photo-realistic characters that gave the audience a closer connection with the animation presented. This technology often used for realistic representations as well as special effects which are not possible to do in action. However, being too realistic, this leaves no room for imagination and that everything seen is static.
However, there is a limitation on how much realism to have in a film. Too much detail and realism in a film will cause disturbance to the viewer, such as violence and gore, too less would make the film unbelievable. The depth in realism must be balanced in order to aim at certain audience.
One of the main techniques to achieve realism in animation is to have a deep story with lots of details, from character features to personality, habits, age, family, home and the world. Realism in literature often involves almost everything about the character and the world in rich detail. Many storytellers often get their inspiration from past or personal experience, by doing that, the story often mimics the real world that people can relate to themselves.
Things to look at:
Cinematography
Realism in literature
Realism in Art
Films
- Casshern
- Pixars
- Uncanny Valley
Propaganda
World War history
Exaggeration
Psychological perception
Limitations
Robots
Too realistic
Cultural humor
Philosophers research and back ups
Use of language
Linguistic
Aesthetic realism
Physics
Social groups
Bibliography
Appendices
CGI

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